![]() ![]() Use as many defensive abilities and characters as possible when protecting a base. Not only is this a great way to conceal the zombie team while advancing, but it will damage any plant trying to protect the base. Three turrets can be created near the teleporter.ĭon't forget about Foot Soldier's Zombi Stink Cloud. Additionally, these characters are the only ones who can build/summon AI turrets to protect the teleporters. ![]() Fixing the teleporter will allow all players on the same team to transport from a glowing doorway near their base to the created teleporter.Ī new icon will appear on screen to mark the teleporter's location while playing as Engineer or Rose. Only Engineer can fix a teleporter for Team Zombies, and only Rose can summon a teleporter for Team Plants. Each section of the map will have a broken down teleporter. The more offensive players on a base, the faster it will capture.Īnother great tool for the offensive team are teleporters. It's best to use as many spawnable plants or zombies as possible when rushing a base to overwhelm the defending team. Both teams can use the mobile plants and zombies while on offense to help take the base from the enemy. Turf Takeover is the only playlist at this time that allows Spawnable Plants and Spawnable Zombies. The roles will switch up a bit when going from offense to defense. ![]() The numbers of Plants and Zombies in the base will be displayed on the capture meter at the top center of the screen.Īs always, be sure the team has a variety of characters to play each role in the team dynamic. If there are the same number of Plants and Zombies, the base will not capture. If there are three offense zombies and two defense plants, the base will slowly capture. The base will only capture if there are more offensive players than defensive players within the designated area. If the clock runs out while a base is being captured, the game will continue into overtime until the base is captured or until all offensive players are removed.Įach base takes at least 40 seconds to capture. After every base is captured, the clock resets to five minutes (5:00). This game mode starts the clock with seven minutes (7:00). ![]()
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