![]() #BO2 NEWSBAR GSC SCRIPT FREE#Īds are removed, almost completely ad free browsing.Let your voice be heard! You can post, reply, and share whatever is on your mind.Active marketplace for gamers and people like you, with thousands of contributors and over half a million posts.Interact with our great community, and make new friends with our members.Free access to tutorials, resources, information, tools, trainers, cheats and hacks.Access to our large gaming community with millions of discussions to participate in. text2 setText("Your text (make spaces if you only want one") If you are having any issues, shoot us an email, Contact MPGH Support. ![]() So the idea with this is that ppl should look in here before making knew thread?¨ }"infotext" is in the bottom of the screen and "infotext2" in the top. Note that if you are using values, the quotes are not required.PlayFX(level._effect, level.mapCenter ( 0, 0, 500 )) Level._effect = loadfx( "dust/nuke_aftermath_mp" ) Level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs ) What about making it possible to request? I can be some kind of "recruit" that Alex talked about in the other thread. We use the following to do so:įor setPoint you can use any of the following, or just direct values. You can get text on players screens with relative ease. Note For certain things (HUD Elements in mind) you are required to use a include, simply wack #include maps\mp\gametypes\_hud_util at the very top of your script and the following will work. ![]() Includes must be done before any sort of function is defined inside the file. Connected ( ) Including other GSC #īy using the format #include path\filename you can include a GSC file into your existing GSC file.įilenames can either have or not have the file extension, folders are separated by a backslash.Īll of the path must be in one word, may have spaces/tabs/newlines before and after filename until semicolon. ![]()
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